![]() ![]() The gacha aspect is part of what drew me in in the first place. I agree with almost everything Deerstalker said aside from the distaste for gacha. As of writing I've beaten all but two Story levels, beat all of Toadette's Sweet Challenges, beat three remixes and one trial. So first step in fixing this game would be to go over the suggestions given here in this comment section and then hardcore study the physics of the 3d mario games past 64 to learn what they did right. It is really important to get playtesters to play your game especially if it's one like this, but this feels completely untested. And nothing has indicated that things are going to change. It is incredibly frustrating that despite the constant feedback criticizing the physics, nothing gets done about it. Mario feels incredibly slippery, jumps feel off, animations look weird, sound effects are too loud, really questionable level design and so on. They have not changed since Prism and they desperately need to be fixed. That's should be the main focus, but right now it seems the focus is on more levels, which is a shame cause of the very flawed physics. If you're gonna make a 3d mario game, the main focus should be on movement and making sure the engine feels good. I continue to be disappointed in Hello as his 3d games just do not recieve the same amount of polish as the 2d ones. I was gonna post my notes here, but considering their review just kinda went over everything, I'll just second all of their claims. I'll say this much tho the character models feel lifeless so I only collect them and never use them.ĭeerstalker Games has an excellent review on this. 3D Mario fan games are genuinely a treat to see but if it wasn't for some glaring issues (1-3 at least) it would be at least a fun Mario game. Might as well mention I feel like the lighting in this game can be quite bright bc of bloom which once again is jarring but its nothing bad.įrankly, This game is actually pretty decent and can be good. This actually is a pretty small problem but I would really appreciate it. As a person who doesn't always use file A, its pretty annoying if you can't see a preview of your stats like stars and coins in the title screen especially since this game's title screen barely has anything going on. let me see the status of my file in the title screen. this actually applies to alot of fangames too. ![]() Mario will slip off the side of the box while pushing and I recommend allowing Mario to "grab" the box and push, locking his movement to only pushing or even pulling which allows you to not get boxes stuck in corners unless you push the reset switch.Ĥ. ![]() jumps feel floaty and generally physics don't feel good. Mario feels sluggish moving and he slides around like butter on ice. Personally I think this is a really jarring issue but I understand if others think its unimportant.ģ. This might be nothing for someone but I personally really feel that the animations can be fixed to allow ending early as when the player lands on the ground moving, they end up doing the landing animation while moving which looks like they're sliding around before the animation ends and they return to the running animation. They are made for the fact jumping on goombas in 3D is much harder than in 2D so the lack of an alternate attack in Isekai Mario feels really limiting as in some cases punching an enemy would be more preferable than jumping.Ģ. All 3D Mario games have a sort of alternate attack like 64's punch, Sunshine's F.L.U.D.D., Galaxy's Spin and even 3D Land and World's permanent powerups. The gameplay is SM64 and Sunshine's levels and the lack of permanent power ups, combined with 3D Land and World's moveset. might as well list some of the problems I noticed in this game:ġ. Y'know what I've followed Hello's games since Mario Editor and I have seen all his 3D games and I also play hours of Isekai Mario for this. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |